Debugging Combine with OSLog

Since heavily adopting Combine in some of our work, we’ve found debugging much harder than typical closure-based asynchronous code. Pyramid of Hell was, well, hell. On the flip side, we found reading those stack traces much easier. In Combine, it’s fairly well detailed that stack traces are super long or way too short, making it super difficult to reason about:

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iOS Engineer @ Sky Betting & Gaming | Indie Dev @ Expodition Podcast App

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Joe Williams

iOS Engineer @ Sky Betting & Gaming | Indie Dev @ Expodition Podcast App